is an annual collection of creative work by internationally, award-winning designers, illustrators, photographers, typographers and writers. In its third issue, Matériel introduces the first themed incarnation – allowing the contributors to experiment and play with the conception of ‘Bad’ in myriad forms.
The Designers Accord was created in late 2007 as a five-year project to mainstream sustainability in the global creative community. Formed as a distributed knowledge network of design firms, universities, and business leaders, the Designers Accord has helped advance the conversation around the ethics, practices, and responsibilities of the creative community.
Some crazy stuff has been going down in the graphics lab…
Rebloged from NPR: “Someone’s taken credit for the shadowy billboard on the 101 Freeway near San Francisco — a plain white sign with black text reading, “Your Data Should Belong To The NSA.” We wondered about it last week and got some interesting theories in the comments.” Read more…
A movement to ignite, accelerate and amplify design-driven social change
Design for Good is a platform to build and sustain the implementation of design thinking for social change. This platform creates opportunities for designers to build their practice, their network, and their visibility. Design for Good recognizes the wide range of designers’ work and leadership in social change which benefits the world, our country and our communities.
Here’s a little link to a blog that is an inspiration for me about the social responsibility (I think) designers have. We are being given tools that are marketable, but graphic design skills are much more than that. We are honing our skills to speak the language of mass media, the tongue of international campaigns, the dialect that is used to bombard people with information.
How will your work shape the way people see the world? How will it shape the way people see themselves? Do you have a responsibility?
Here’s an example:
and a few of his illustrations, crossposted from his facebook page:
And of course, there’s a facebook page, with tons more of illustrations and amazing pictures, but i’ll let that be a little treasure for whoever is interested in learning more.
Hey COA design folks! Dru encouraged me to upload a project I just finished from my first semester in grad school. I’m at University of the Arts, working on an MFA in Museum Exhibition Planning and Design. It’s kind of like Human Ecology, applied to the world of museums. Or, I guess, museums to me are kind of like (or should be) the embodiment of Human Ecology. And that’s why I’m here.
Anyway, this book is the final product of a semester-long project. The challenge was to create an exhibition in a 1,000 sq. ft. area that somehow focused on mapping and systems of information (for kids). I spent the first half of the semester developing the project (ie. researching, writing the big idea and mission statement, organizing ideas through bubble diagrams and concept maps, working out the look and feel, the gestalt, etc.), and then each of us handed off our “baby” to another student and spent the second half of the semester designing the adopted project. It was an exercise in not getting too attached to an idea, and also in finding the threads that interested me in an idea that was not initially my own. It was annoying at first, but actually a really important lesson. It is rare that exhibit designers are given free range over the subject of an exhibit. There are all kinds of factors involved in coming up with an idea, from what the board wants to what the funders want to current events to exciting new things in the collection – et cetera. The idea that I developed was about animal navigation and how people can learn to navigate using environmental cues. So halfway through the semester I had to switch gears and learn all about how the brain communicates information to the body – and then interpret that information to 7-14 year-old kids.
The result is a schematic design book, which is a tool exhibit developers use to propose an exhibit. This is the kind of product that would be used in a presentation to the board of a museum or in meetings with funders – basically a way to show what an exhibit would be all about, without getting into the nitty-gritty design details yet.
So, enjoy! And feel free to get in touch with me if you’re interested in this field or want to know more about the program at UArts. I’m happy to talk but also insanely busy so my reply may not be prompt. But I will get back to you!
Xander – firstname.lastname@example.org